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The future looks bright for USA esports fans and players

image of USA esports

Millions of people around the globe love watching esports. In fact, esports betting could be the next big trend in gambling according to Rahul Sood. Sood is the man behind Voodoo Computers in 1991, which was later on acquired in 2006 by Hewlett-Packard. At present, Sood operates Unikrn, which is a gaming company that offers esports betting.

Esports, especially USA esports, has been such a big hit for the past years mainly due to popular desktop games such as Dota 2 and League of Legends. These games concentrate on competitive, team-based bouts that need multiple skills. Where football and baseball are fun to watch, USA esports and other esports in general are as fun to play. But, developing a website for USA esports gambling can be challenging and tricky, especially because of the legalities surrounding the trade. Esports may be an international hit, but numerous countries regulate it and have strict laws about sports wagering.

Even though organized video game competitions, both offline and online, have been happening for quite some time, it wasn't until the latter part of 2000 and early 2010 that it became popular. The past decade saw a dramatic surge in terms of popularity for these events. While tournaments from the year 2000 and succeeding years were mostly between amateurs, the majority of these tournaments support a large number of professional teams and players nowadays. As a result, most video game creators now incorporate features into their games tailored to facilitate such tournaments. In 2915, the most successful games hosted in professional competitions were Counter Strike: Global Offensive, Dota 2 and League of Legends. Other games that also earned significantly are Call of Duty: Advanced Warfare, Starcraft 2, Smite, Hearthstone and Heroes of the Storm.

Geographically, these esports competitions are rooted in a number of developing countries. For example, South Korea has been licensing professional gamers since 2000. Aside from South Korea, most tourneys happen in North America, China and Europe, and the trade generates around $62 million annually so it doesn't come as a surprise that a lot of parties are clamouring to offer esports betting today.